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Quake 3 force player model
Quake 3 force player model




Seta s_initsound "0"\t\t// turns off sounds - HUGE speed gain when 0!! Seta s_musicvolume "0"\t\t// turns off music Seta s_khz "11"\t\t\t// lower sound quality but big fps gain (22 for better sound) Seta r_subdivisions "115"\t// sets polygon rate for curves - higher = faster

quake 3 force player model

Seta r_simplemipmaps "1"\t// possible speed gain at 1 - not tested yet Seta r_picmip "0"\t\t// set to 5 for serious speed gains - Ugly!!! Seta r_flares "0"\t\t// turns on/off lens flare Seta r_finish "0"\t\t// sync every frame, 0 will increase FPS, but may induce mouse lag Seta r_fastsky "1"\t\t// use white sky (big speed gain) Seta r_dynamiclight "0"\t\t// toggle dynamic lighting - huge speed gain when 0! Seta r_drawSun "0"\t\t// toggle sunlight rendering Seta cg_simpleItems "1"\t\t// uses coloured icons instead of full models for items Seta cg_gibs "0"\t\t// body parts left on ground Seta cg_forceModel "1"\t\t// force all player models be the same as yours Seta cg_draw3dIcons "0"\t\t// toggle 3d icons on menu Seta cg_brassTime "0"\t\t// toggle ejecting brass from weapons

quake 3 force player model

Seta com_blood "0"\t\t// show blood? only works if cg_gibs=1

quake 3 force player model

Most switches use 1 or 0 where 1 is on and 0 is off. Ripped from the Locki config with a few additions my me. Here's a list of some things to get you started.






Quake 3 force player model